PC / Console (In Development)
UI/UX Art + Design

EWTKMC is an in-progress, stylized visual novel with puzzle elements that take the form of combat sequences. I designed the visual style for the interface, which is inspired by Japanese visual novels and features non-uniform elements that are very playful and angular. I am working with a small remote team of seven on this project. Below are several mockups of various screens in the game.


When the player is in a combat sequence, they are brought to this screen, which features an incoming series of icons from the attacker. You can bring a party of three characters with you before each combat sequence, and their inventories of icons can be used to defend yourself in this matching/puzzle game.

Character Wordmarks

The game features the main character and seven assassins, who, to protect their identities, are named after the days of the week. I designed wordmarks for each one, using unique fonts, shapes, and colors to match their personalities.