Symmetrica is a twitch-reflex game, which I designed and built using Unity and C# for iOS and Android. The gameplay is easy to pick up and play on mobile, specifically being designed for portrait mode and utilizing a single tap control scheme. I released Symmetrica on the App Store in February 2015 and later on Google Play.
Leading up to the game's launch, I shot and edited this trailer over the course of five days in my dorm.
I focused on creating a simple yet atmospheric aesthetic using high contrast to easily distinguish the game's elements. Many of the interface elements subtly float about, which ties it together with the game's space-themed world.
Additionally, I kept the "back" button for all menus in the lower left, so it would be more easily reachable when playing one-handed.